![]() I don't need a game to throw a bunch of filler at me to pad out a long game into an even longer one. I would always prefer quality to quantity. I usually avoid games where I'm forced to do a lot of boring busywork, but I don't put something like AC:Odyssey in that category because the boring busywork is so easily avoided, and by so avoiding it, I know I'm not missing anything. Have I gone out of my way? No, I guess not, but I play a lot of games, and plenty of them have only content essential to what they're about. Where literally everything in the game is… the game… ? I don't mean purely linear, but just where all the content feels like coherent content and content that you really want to play as well as any main quest content. Now, can you say the same thing? Have you ever gone out of your way to play and enjoy games where you never once have to second guess, no matter how obviously, whether the content you're playing is actual content. But by 2012 I had already tried enough to know I didn't like them one bit and it was pointless trying to like them. I have tried to play a few of them at one time or another. The thing is though, I have actually tried to like these kinds of games. So, yeah, I'm not sure anything written this decade by anyone can reinforce something that I'm guessing I'm genetically coded to both dislike and mock in computer games. Now there was a game that desperately needed skipping buttons galore, but then there'd only be about 10 minutes of game left. The worst thing about DA2 was that you couldn't skip anything really. Dragon Age 2 was more memorable, but for the wrong reasons of course. I quite enjoyed Awakenings, but there was nothing in that one that I remember being pointless avoidware. IMO this title is only for dark souls diehards. The story was good enough and somehow still kept me going. The game overstayed it's welcome fast with the retarded respawn everything design, I had a feeling I'm grinding on some job, not playing a game. Sucked noone, turned noone into a vampire. The game has one autosave and is performing it on every action of yours which is okay as you never lose hours of game like in checkpoints based outdated junk. Mundo from LoL (billions of HP) while boss fights are darksoulsy rubbish. Short game artificially prolonged through annoying trashmobs filler. There are cca 20 main quests and 20 sidequests. ![]() Also you need to buy bullets, you won't have enough by just looting and you need guns! You get to use some weapons that are upgradeable through crafting and you can't ignore crafting. Each talkable NPC has a key and their personal locked chest, you can get their key only if you kill them. If you want thousands of xp you have to suck people dry but before that you need to unlock their "secrets". You'll have to run forward and backward through town and these trashmobs are annoying. Trashmobs respawn indefinetly and net you symbolic xp (5 per killed group). You need xp desperately to fight chapter related levelscaled trashmobs. That means no accepting bethesoid radiant garbage quests! And no timewasting on sweeping the map of all pickables/lootables. Just as with Origins there is one simple rule with Odyssey: don't grind. ![]()
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